Invisible, Inc.



  1. Invisible Inc. Ios
  2. Invisible Inc. Console Edition
  3. Invisible Inc Books

Invisible, Inc. Contingency Plan is an expansion that extends the campaign time and adds new rewards and danger to the base game of Invisible, Inc.

Explore more strategies with four new Agents, two new starting Programs, new Weapons, Items, and Augments. Learn them well as the corporations have added a variety of new threats and challenges to test the Operator's skills in a lengthened campaign. Get ready to get under the corporations' skin with new agents and a slew of new items and programs in the extended campaign. The Corporations will be countering you with new tools of their own: new guards, new Daemons and new security installations. A few other surprises have been worked in that will reward the teams with the most tenacity.

Invisible Inc. Ios

Key Features

  • More Starting Options: Four more Agents added to the roster bring some radical new potential to your teams along with two new starting programs.
  • More Corporate Challenge: Every corporation has expanded their roster with both new units and abilities as well as more advanced versions of familiar guards.
  • Lengthened Campaign: A complication in the middle of the campaign creates a new unique mission that adds new challenges and more time to develop your team.
  • Deeper Endless: Missions can now go past difficulty 10 up to difficulty 20 to keep the pressure on as your agency powers up.
  • Side Objectives: New situations will present themselves that will provide some rewards at the cost of some risk.

Justin Clark spent 13 hours with Invisible Inc, 8 on Beginner, 2 on normal, then an additional 3 getting shot at like crazy on Intermediate. Given there's a calm, determined female spy named.

Invisible Inc. Console Edition

Retrieved from 'https://invisibleinc.gamepedia.com/Contingency_Plan?oldid=931'
  • Summary: Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
  • Contingency Plan is an expansion that extends the campaign time and adds new rewards and danger to the base game of Invisible, Inc. Explore more strategies with four new Agents, two new starting Programs, new Weapons, Items, and Augments.Learn them well as the corporations have added a variety of new threats and challenges to test the Operator's skills in a lengthened campaign.
  • Is a cyberpunk-themed procedural turn-based stealth game from Klei Entertainment. Set in the year 2074, the player assumes the position of the Operator, a member of the titular company. A mercenary espionage group, your role as.
  • General Discussions Topic Details. May 11, 2015 @ 7:25pm What's up with the Lock Decoder? Maybe I'm not being open-minded enough, but it seems like a pretty weak and almost unnecessary item. Having a permanent keycard is cool, I guess, but its stats (Two turns to work, three turn cooldown) makes it seems like it.
Invisible inc books

Guards are Non-Playable Characters in Invisible Inc. They patrol a level, or stand stationary in key locations. The only way to change a guard's movement path is when a random event causes a change in patrol routes (such as opening an executive terminal). Guards will actively look for your agents after they have been knocked out, thus it is recommended to get anarchy 2 ASAP to steal their credits without alerting them and using up a weapon use.

Invisible Inc Books

Retrieved from 'https://invisibleinc.gamepedia.com/Guards?oldid=816'