Learning Theories. Metacognition – Reflecting on one’s own learning process – Examples:. Awareness you have difficulty with names. Reminding yourself to take notes to help remember content. Monitoring your own progress. Developing strategies of improvement – Ability to optimize depth of learning and transfer. SelfFtheory. Feedback Mobile Educational Games F B. Craft any magical spell you can imagine using the most powerful tool there is: code. CodeSpells is currently an unguided, sandbox experience for the bravest wizards who want to help the developers steer the game's development. $4.99 Visit the Store Page. Check code for common misspellings. Contribute to codespell-project/codespell development by creating an account on GitHub. We would like to show you a description here but the site won’t allow us.
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Use real codes to make up your own hexes and curses to help develop the game
Download $ 4.99PC Game offers a free review and price comparison service. PC Game is not an official representative nor the developer of this videogame.
- Category(ies):
Action, Adventure, Early Access, Indie, Simulation
- Type:
game
- Works under:
- Developer(s):
- Release Date:
Sep 18, 2015
- Required Age:
0
- Price:
4.99 USD
- Tags:
- Languages:
English
CodeSpells is in Early Access, so not all planned features have been implemented. The current version includes Earth, Water, Fire, and Air magic, as well as 5 multi-player minigames and a procedurally generated sandbox creative mode. *Note: multiplayer is still in an early alpha state and requires port forwarding and local hosting.---When we were young, wizards like Gandalf and Dumbledore struck a chord in our minds. We spent hours pretending to be wizards and casting epic imaginary spells. We wanted to see these fantasies fully realized, so we created CodeSpells. CodeSpells combines the creative freedom of imagination with the beauty and interactivity of video games. The secret sauce? Coding. Instead of limiting players to pre-packed spells, we allow our players see the real magic that happens under the hood of most games. Through Javascript or the intuitive, kid-friendly visual tool Blockly, CodeSpells lets everyone craft the magic of their dreams.Ignite blazing wildfires, drain entire seas, turn the elements into a force field around you, or just blow stuff up - the choice is yours!PLANNED FEATURES:*Ability for players to use multiplayer servers in the cloud to play with friends (rather than using their own PC as a server).*Life Magic: (Final Kickstarter Stretch Goal) We’re going to make more robust ecosystems and interactions with the lifeforms of CodeSpells.*Coding Tutorial: After getting great feedback from our beta testers on Steam, we’ve decided to revamp our code windows in order to make them as intuitive as humanly possible. This includes built-in aid for trying to craft your own games within CodeSpells, like the 5 multi-player minigames we have provided. *We might create a small campaign mode where players can test their skills by protecting the fading fragments of the CodeSpells universe, but this is a dream feature, and last on our list. Our primary purpose is to deliver on our Kickstarter goals, and make the best procedurally-generated spell-crafting sandbox the world has ever seen.We are so grateful for everyone’s help in making CodeSpells as magical as we all want it to be. We hope you will continue to give us feedback on Steam and on the Forums as we bear down on the final product.---See what else we're making at Multi-Dimensional Games by visiting our website.
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Screenshots of CodeSpells
Click on the images to enlargeName | CodeSpells |
Developer | Multi-Dimensional Games (Studio of ThoughtSTEM, LLC) |
Publisher | ThoughtSTEM, LLC |
Tags | |
Release | 2015-09-18 |
Steam | 3,99€ 3,99£ 4,99$ / 0 % |
News | |
Controls | Keyboard Mouse |
Players online | 0 |
Steam Rating | n/a |
Steam store | https://store.steampowered.com/app/324190 |
SteamSpy | |
Peak CCU Yesterday | |
Owners | 0 .. 20,000 +/- |
Players - Since release | +/- |
Players - Last 2 weeks | +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | CodeSpells Content Linux x64 [1.51 G] |
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Submition needs to be reviewed before it it will show on the game's webpage!
Only accepting reviews of games played/recorded on Linux
For example: orb.spawnPrefab('TDSimpleCroaker'); ...will create an aggressive croaker at the orb. We've exposed all these things you can summon, so try them out! (more to come) Creature: TDSimpleCroaker TDSmallSimpleCroaker Herd: EarthBeastHerd CroakerHerd GiantHerd RhinoHerd WigWigHerd SpawnerPortals: TDCroakerSpawnerLvl1 TDCroakerSpawnerLvl2 TDCroakerSpawnerLvl3 TDCroakerSpawnerLvl4 Particle: RockHittingGroundParticle_Debris RockHittingGroundParticle_Debris_SelfDestructing RockHittingGroundParticle_Debris_small LeafExplosion LeafExplosion2 Explosion_Fire ExplosionFireParticle FireExplosion DebrisGroup Pickups/Powerups: CrystalPickup RockPickup WoodPickup Tower/Defense: FireTower RockWallTower RockWallScannable StaticFireTower Have fun y'all! |
For example: orb.spawnPrefab('TDSimpleCroaker'); ...will create an aggressive croaker at the orb. We've exposed all these things you can summon, so try them out! (more to come) Creature: TDSimpleCroaker TDSmallSimpleCroaker Herd: EarthBeastHerd CroakerHerd GiantHerd RhinoHerd WigWigHerd SpawnerPortals: TDCroakerSpawnerLvl1 TDCroakerSpawnerLvl2 TDCroakerSpawnerLvl3 TDCroakerSpawnerLvl4 Particle: RockHittingGroundParticle_Debris RockHittingGroundParticle_Debris_SelfDestructing RockHittingGroundParticle_Debris_small LeafExplosion LeafExplosion2 Explosion_Fire ExplosionFireParticle FireExplosion DebrisGroup Pickups/Powerups: CrystalPickup RockPickup WoodPickup Tower/Defense: FireTower RockWallTower RockWallScannable StaticFireTower Have fun y'all! |
Survival 1) The ways that spawns would show up at night was annoying. They would show up behind you sometimes, and seemed too random and unexpected. Now meteors come from mysterious location, and crash near you. These create portals from which a limited number of croakers spawn. This should also take care of the frame rate issues you get when you have too many monster spawns on scene. (Also added a really cool screenshake effect here for the impact) 2) Increased the amount of life mana you start with. It seemed too difficult prior to this. 3) Removed night-time monster spawning from Sandbox. 4) Monsters now may target your towers with spells, or attacks. This currently doesn't mean much, since the spells cast aren't physically disruptive, and towers have to be 'toppled' to be destroyed. Misc UX 1) Made some of the tutorial chats from the staff less frequent. They were too much. 2) Added in healthbars to monsters, so it's more plain to see their life mana. 3) Made spells be able to 'spawn' prefabs. |

Survival 1) The ways that spawns would show up at night was annoying. They would show up behind you sometimes, and seemed too random and unexpected. Now meteors come from mysterious location, and crash near you. These create portals from which a limited number of croakers spawn. This should also take care of the frame rate issues you get when you have too many monster spawns on scene. (Also added a really cool screenshake effect here for the impact) 2) Increased the amount of life mana you start with. It seemed too difficult prior to this. 3) Removed night-time monster spawning from Sandbox. 4) Monsters now may target your towers with spells, or attacks. This currently doesn't mean much, since the spells cast aren't physically disruptive, and towers have to be 'toppled' to be destroyed. Misc UX 1) Made some of the tutorial chats from the staff less frequent. They were too much. 2) Added in healthbars to monsters, so it's more plain to see their life mana. 3) Made spells be able to 'spawn' prefabs. |
Here are the build's changes: Gameplay: -Survival mode (currently it's 'roguelike', but the plan is to make the experience more like survival sim where you can save your world) -Limited-shot spells (for placing towers, and studying spells on scannable things) -NPC chat system (your staff talks to you and gives you advice) -Made more environment things destructible Audio: -Footstep/attacking sounds for Croakers and Rock Beasts. -Ambience sounds -NPC chat sounds Performance: -We got rid of dynamic water. It was slowing things down at certain times quite a bit. -Fixed a performance bug having to do with the death 'nether' |
Here are the build's changes: Gameplay: -Survival mode (currently it's 'roguelike', but the plan is to make the experience more like survival sim where you can save your world) -Limited-shot spells (for placing towers, and studying spells on scannable things) -NPC chat system (your staff talks to you and gives you advice) -Made more environment things destructible Audio: -Footstep/attacking sounds for Croakers and Rock Beasts. -Ambience sounds -NPC chat sounds Performance: -We got rid of dynamic water. It was slowing things down at certain times quite a bit. -Fixed a performance bug having to do with the death 'nether' |
This version rebases both the nightly, or default branches of CodeSpells. At this version they are on in the same. |
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HalfBloodPrince was also awesome enough to share some words with us about his CodeSpells experience so far: [quote=HalfBloodPrince]For a while now I could not find any game that would instantly interest me. I am a big fan of games that allow wide range of customisation, either to the character, abilities, play style, etc. Besides I love games where the character has wacky abilities and always wished I could customise them and/or make my own. And that is where CodeSpells comes in - a game that combined my (basic) knowledge of coding and fun aspect seeing your code in action is a pure joy. Playing CodeSpells feels like a simulating strategy game that requires thought and problem solving skills, but is also a fun fast-paced third person action game. I think these two aspects combined make this game so great for me and many others who enjoy being challenged and stimulated by the games. It is an absolute keeper for me.[/quote] You can check out all the tournament footage on Youtube here! And of course, BIG THANKS to the organizers, moderators, and judges for making this tournament happen! @7Leven @Burgy @Amulgagar Keep an eye out for future Wizard Tournaments! This definitely will not be the last! |


HalfBloodPrince was also awesome enough to share some words with us about his CodeSpells experience so far: [quote=HalfBloodPrince]For a while now I could not find any game that would instantly interest me. I am a big fan of games that allow wide range of customisation, either to the character, abilities, play style, etc. Besides I love games where the character has wacky abilities and always wished I could customise them and/or make my own. And that is where CodeSpells comes in - a game that combined my (basic) knowledge of coding and fun aspect seeing your code in action is a pure joy. Playing CodeSpells feels like a simulating strategy game that requires thought and problem solving skills, but is also a fun fast-paced third person action game. I think these two aspects combined make this game so great for me and many others who enjoy being challenged and stimulated by the games. It is an absolute keeper for me.[/quote] You can check out all the tournament footage on Youtube here! And of course, BIG THANKS to the organizers, moderators, and judges for making this tournament happen! @7Leven @Burgy @Amulgagar Keep an eye out for future Wizard Tournaments! This definitely will not be the last! |
Download Discord CodeSpells Community Discord Server Invite |
Download Discord CodeSpells Community Discord Server Invite |
Hello my fellow wizards and witches!
The Spell Submission Form MUST be completed prior to your match. If not, you will not be able to compete with your team. Likewise, if you want more information about the tournament, here is a previous post that outlines everything you need to know. Good luck to everyone entering. And happy spell-crafting! =) |
For faster updates and more information about this tournament, check out this forum post here. Happy spell-crafting and good luck to all of those who enter! |
For faster updates and more information about this tournament, check out this forum post here. Happy spell-crafting and good luck to all of those who enter! |
Codespells House
Early Access 0.815 is a minor update mainly with fixes to temples and menu items. Also, players can now jump much higher and temporarily hover by holding Space.
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Codespells 2020
Update 0.706c brings some fixes to multiplayer and old meditations that can now be played online.
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