CodeSpells



Learning Theories. Metacognition – Reflecting on one’s own learning process – Examples:. Awareness you have difficulty with names. Reminding yourself to take notes to help remember content. Monitoring your own progress. Developing strategies of improvement – Ability to optimize depth of learning and transfer. SelfFtheory. Feedback Mobile Educational Games F B. Craft any magical spell you can imagine using the most powerful tool there is: code. CodeSpells is currently an unguided, sandbox experience for the bravest wizards who want to help the developers steer the game's development. $4.99 Visit the Store Page. Check code for common misspellings. Contribute to codespell-project/codespell development by creating an account on GitHub. We would like to show you a description here but the site won’t allow us.

  1. Codespells House
  2. Codespells 2020
  3. Codespells Discord
  4. Codespells Free
  5. Codespells Steam
  6. Codespells Free Download
  7. Call Me Spell That Works

Use real codes to make up your own hexes and curses to help develop the game

Download $ 4.99

PC Game offers a free review and price comparison service. PC Game is not an official representative nor the developer of this videogame.

-
  • Category(ies):

    Action, Adventure, Early Access, Indie, Simulation

  • Type:

    game

  • Works under:
  • Developer(s):
  • Release Date:

    Sep 18, 2015

  • Required Age:

    0

  • Price:

    4.99 USD

  • Tags:
  • Languages:

    English

CodeSpells is in Early Access, so not all planned features have been implemented. The current version includes Earth, Water, Fire, and Air magic, as well as 5 multi-player minigames and a procedurally generated sandbox creative mode. *Note: multiplayer is still in an early alpha state and requires port forwarding and local hosting.---When we were young, wizards like Gandalf and Dumbledore struck a chord in our minds. We spent hours pretending to be wizards and casting epic imaginary spells. We wanted to see these fantasies fully realized, so we created CodeSpells. CodeSpells combines the creative freedom of imagination with the beauty and interactivity of video games. The secret sauce? Coding. Instead of limiting players to pre-packed spells, we allow our players see the real magic that happens under the hood of most games. Through Javascript or the intuitive, kid-friendly visual tool Blockly, CodeSpells lets everyone craft the magic of their dreams.Ignite blazing wildfires, drain entire seas, turn the elements into a force field around you, or just blow stuff up - the choice is yours!PLANNED FEATURES:*Ability for players to use multiplayer servers in the cloud to play with friends (rather than using their own PC as a server).*Life Magic: (Final Kickstarter Stretch Goal) We’re going to make more robust ecosystems and interactions with the lifeforms of CodeSpells.*Coding Tutorial: After getting great feedback from our beta testers on Steam, we’ve decided to revamp our code windows in order to make them as intuitive as humanly possible. This includes built-in aid for trying to craft your own games within CodeSpells, like the 5 multi-player minigames we have provided. *We might create a small campaign mode where players can test their skills by protecting the fading fragments of the CodeSpells universe, but this is a dream feature, and last on our list. Our primary purpose is to deliver on our Kickstarter goals, and make the best procedurally-generated spell-crafting sandbox the world has ever seen.We are so grateful for everyone’s help in making CodeSpells as magical as we all want it to be. We hope you will continue to give us feedback on Steam and on the Forums as we bear down on the final product.---See what else we're making at Multi-Dimensional Games by visiting our website.

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Screenshots of CodeSpells

Click on the images to enlarge


Name

CodeSpells

Developer

Multi-Dimensional Games (Studio of ThoughtSTEM, LLC)

Publisher

ThoughtSTEM, LLC

Tags

Release

2015-09-18

Steam

3,99€ 3,99£ 4,99$ / 0 %

News

Controls

Keyboard

Mouse

Players online

0

Steam Rating

n/a

Steam store

https://store.steampowered.com/app/324190

SteamSpy

Peak CCU Yesterday

Owners

0 .. 20,000 +/-

Players - Since release

+/-

Players - Last 2 weeks

+/-

Average playtime (forever)

0

Average playtime (last 2 weeks)

0

Median playtime (forever)

0

Median playtime (last 2 weeks)

0

Public Linux depots

CodeSpells Content Linux x64 [1.51 G]



Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.


LINUX STREAMERS (0)


VIDEO REVIEWS

Submition needs to be reviewed before it it will show on the game's webpage!
Only accepting reviews of games played/recorded on Linux


Nightly Build - Version .912a
For example:
orb.spawnPrefab('TDSimpleCroaker');
...will create an aggressive croaker at the orb.
We've exposed all these things you can summon, so try them out! (more to come)
Creature:
TDSimpleCroaker
TDSmallSimpleCroaker
Herd:
EarthBeastHerd
CroakerHerd
GiantHerd
RhinoHerd
WigWigHerd
SpawnerPortals:
TDCroakerSpawnerLvl1
TDCroakerSpawnerLvl2
TDCroakerSpawnerLvl3
TDCroakerSpawnerLvl4
Particle:
RockHittingGroundParticle_Debris
RockHittingGroundParticle_Debris_SelfDestructing
RockHittingGroundParticle_Debris_small
LeafExplosion
LeafExplosion2
Explosion_Fire
ExplosionFireParticle
FireExplosion
DebrisGroup
Pickups/Powerups:
CrystalPickup
RockPickup
WoodPickup
Tower/Defense:
FireTower
RockWallTower
RockWallScannable
StaticFireTower
Have fun y'all!


[ 2017-08-01 21:25:44 CET ] [ Original post ]

Nightly Build - Version .912a
For example:
orb.spawnPrefab('TDSimpleCroaker');
...will create an aggressive croaker at the orb.
We've exposed all these things you can summon, so try them out! (more to come)
Creature:
TDSimpleCroaker
TDSmallSimpleCroaker
Herd:
EarthBeastHerd
CroakerHerd
GiantHerd
RhinoHerd
WigWigHerd
SpawnerPortals:
TDCroakerSpawnerLvl1
TDCroakerSpawnerLvl2
TDCroakerSpawnerLvl3
TDCroakerSpawnerLvl4
Particle:
RockHittingGroundParticle_Debris
RockHittingGroundParticle_Debris_SelfDestructing
RockHittingGroundParticle_Debris_small
LeafExplosion
LeafExplosion2
Explosion_Fire
ExplosionFireParticle
FireExplosion
DebrisGroup
Pickups/Powerups:
CrystalPickup
RockPickup
WoodPickup
Tower/Defense:
FireTower
RockWallTower
RockWallScannable
StaticFireTower
Have fun y'all!


[ 2017-08-01 21:25:44 CET ] [ Original post ]

Nightly build out -- version 0.912
Survival
1) The ways that spawns would show up at night was annoying. They would show up behind you sometimes, and seemed too random and unexpected. Now meteors come from mysterious location, and crash near you. These create portals from which a limited number of croakers spawn. This should also take care of the frame rate issues you get when you have too many monster spawns on scene. (Also added a really cool screenshake effect here for the impact)
2) Increased the amount of life mana you start with. It seemed too difficult prior to this.
3) Removed night-time monster spawning from Sandbox.
4) Monsters now may target your towers with spells, or attacks. This currently doesn't mean much, since the spells cast aren't physically disruptive, and towers have to be 'toppled' to be destroyed.
Misc UX
1) Made some of the tutorial chats from the staff less frequent. They were too much.
2) Added in healthbars to monsters, so it's more plain to see their life mana.
3) Made spells be able to 'spawn' prefabs.


[ 2017-07-26 20:15:56 CET ] [ Original post ]
Codespells free download
Nightly build out -- version 0.912
Survival
1) The ways that spawns would show up at night was annoying. They would show up behind you sometimes, and seemed too random and unexpected. Now meteors come from mysterious location, and crash near you. These create portals from which a limited number of croakers spawn. This should also take care of the frame rate issues you get when you have too many monster spawns on scene. (Also added a really cool screenshake effect here for the impact)
2) Increased the amount of life mana you start with. It seemed too difficult prior to this.
3) Removed night-time monster spawning from Sandbox.
4) Monsters now may target your towers with spells, or attacks. This currently doesn't mean much, since the spells cast aren't physically disruptive, and towers have to be 'toppled' to be destroyed.
Misc UX
1) Made some of the tutorial chats from the staff less frequent. They were too much.
2) Added in healthbars to monsters, so it's more plain to see their life mana.
3) Made spells be able to 'spawn' prefabs.


[ 2017-07-26 20:15:56 CET ] [ Original post ]

CodeSpells Version 0.911 -- Nightly Branch
Here are the build's changes:
Gameplay:
-Survival mode (currently it's 'roguelike', but the plan is to make the experience more like survival sim where you can save your world)
-Limited-shot spells (for placing towers, and studying spells on scannable things)
-NPC chat system (your staff talks to you and gives you advice)
-Made more environment things destructible
Audio:
-Footstep/attacking sounds for Croakers and Rock Beasts.
-Ambience sounds
-NPC chat sounds
Performance:
-We got rid of dynamic water. It was slowing things down at certain times quite a bit.
-Fixed a performance bug having to do with the death 'nether'


[ 2017-07-18 19:21:51 CET ] [ Original post ]

CodeSpells Version 0.911 -- Nightly Branch
Here are the build's changes:
Gameplay:
-Survival mode (currently it's 'roguelike', but the plan is to make the experience more like survival sim where you can save your world)
-Limited-shot spells (for placing towers, and studying spells on scannable things)
-NPC chat system (your staff talks to you and gives you advice)
-Made more environment things destructible
Audio:
-Footstep/attacking sounds for Croakers and Rock Beasts.
-Ambience sounds
-NPC chat sounds
Performance:
-We got rid of dynamic water. It was slowing things down at certain times quite a bit.
-Fixed a performance bug having to do with the death 'nether'


[ 2017-07-18 19:21:51 CET ] [ Original post ]

CodeSpells Version 0.904 -- Nightly/Default Branch

This version rebases both the nightly, or default branches of CodeSpells. At this version they are on in the same.
In this version we are taking a step back with multiplayer. One of the things we did was changing out the ui engine to make development easier in the long run. In doing so, we chose to regress multiplayer since the veins of multiplayer were intertwined with the old ui system. We want to rebuild multiplayer to be peer-to-peer rather than peer-to-server anyhow. Therefore, we opted to remove multiplayer features at this point rather than rebuilding them within the new ui framework. In addition to that change, we made the following:
More interesting creature interaction:
-Creatures can be slammed into the ground, and will be dealt damage based on collisions (Before, certain like the ground would not cause damage to creatures)
-New rocky giant creature, which has a ragdoll
Bugs:
-Optimizations making the sandbox run faster
-Staffs not seeming to be equipped properly bug fixed
-Lost spells bug fixed
Server Changes:
-The server for logging in/out rebuilt to talk with the new UI framework
-The server no longer hosts multiplayer, as we are moving toward peer-to-peer connection


[ 2017-04-14 22:40:27 CET ] [ Original post ]

CodeSpells Version 0.903 -- Nightly Branch


  • New Creature System (ALPHA)

    • New creatures roaming in the world with rewritten AI system
    • Creatures will now interact with each other and perform more interesting behaviors
    • Creatures can now cast spells
    • Next Steps: Add more creatures + better pathfinding + more interesting interactions, player altering creature behavior



  • New areas generated in Sandbox

    • Sandbox contains more interesting regions now with different structures



  • Arena Creation (ALPHA)

    • Players can now create their own arenas with the rebuilt system and level editor
    • This is in an early state
    • Next Steps: Triggers, Documentation, Placing Creatures



  • Multiplayer Hosting

    • Players can now have their games hosted using our new system


[ 2016-09-01 17:23:57 CET ] [ Original post ]

CodeSpells Version 0.903 -- Nightly Branch


  • New Creature System (ALPHA)

    • New creatures roaming in the world with rewritten AI system
    • Creatures will now interact with each other and perform more interesting behaviors
    • Creatures can now cast spells
    • Next Steps: Add more creatures + better pathfinding + more interesting interactions, player altering creature behavior



  • New areas generated in Sandbox

    • Sandbox contains more interesting regions now with different structures



  • Arena Creation (ALPHA)

    • Players can now create their own arenas with the rebuilt system and level editor
    • This is in an early state
    • Next Steps: Triggers, Documentation, Placing Creatures



  • Multiplayer Hosting

    • Players can now have their games hosted using our new system


[ 2016-09-01 17:23:57 CET ] [ Original post ]

1st CodeSpells Tournament Results
HalfBloodPrince was also awesome enough to share some words with us about his CodeSpells experience so far:
[quote=HalfBloodPrince]For a while now I could not find any game that would instantly interest me. I am a big fan of games that allow wide range of customisation, either to the character, abilities, play style, etc. Besides I love games where the character has wacky abilities and always wished I could customise them and/or make my own. And that is where CodeSpells comes in - a game that combined my (basic) knowledge of coding and fun aspect seeing your code in action is a pure joy. Playing CodeSpells feels like a simulating strategy game that requires thought and problem solving skills, but is also a fun fast-paced third person action game. I think these two aspects combined make this game so great for me and many others who enjoy being challenged and stimulated by the games. It is an absolute keeper for me.[/quote]
You can check out all the tournament footage on Youtube here!
And of course, BIG THANKS to the organizers, moderators, and judges for making this tournament happen!
@7Leven
@Burgy
@Amulgagar
Keep an eye out for future Wizard Tournaments! This definitely will not be the last!


[ 2016-07-25 19:44:32 CET ] [ Original post ]
CodeSpells
CodeSpells
1st CodeSpells Tournament Results
HalfBloodPrince was also awesome enough to share some words with us about his CodeSpells experience so far:
[quote=HalfBloodPrince]For a while now I could not find any game that would instantly interest me. I am a big fan of games that allow wide range of customisation, either to the character, abilities, play style, etc. Besides I love games where the character has wacky abilities and always wished I could customise them and/or make my own. And that is where CodeSpells comes in - a game that combined my (basic) knowledge of coding and fun aspect seeing your code in action is a pure joy. Playing CodeSpells feels like a simulating strategy game that requires thought and problem solving skills, but is also a fun fast-paced third person action game. I think these two aspects combined make this game so great for me and many others who enjoy being challenged and stimulated by the games. It is an absolute keeper for me.[/quote]
You can check out all the tournament footage on Youtube here!
And of course, BIG THANKS to the organizers, moderators, and judges for making this tournament happen!
@7Leven
@Burgy
@Amulgagar
Keep an eye out for future Wizard Tournaments! This definitely will not be the last!


[ 2016-07-25 19:44:32 CET ] [ Original post ]

Tournament Entry Closes Today!
Download Discord
CodeSpells Community Discord Server Invite
[ 2016-07-07 18:22:45 CET ] [ Original post ]

Tournament Entry Closes Today!
Download Discord
CodeSpells Community Discord Server Invite
[ 2016-07-07 18:22:45 CET ] [ Original post ]

Tournament Entry Ends in 2 Days!

Hello my fellow wizards and witches!
I just wanted to inform everyone planning on entering the CodeSpells Wizard Cup that there are only 2 days left to enter the tournament.
Entry officially closes this Thursday (7/7/16) @ 11:59 PM CDT.
Here are the entry forms:


  • 1 v 1 Entry Form
  • 2 v 2 Entry Form
  • 3 v 3 Entry Form
  • Spell Submission Form Required for all participants

The Spell Submission Form MUST be completed prior to your match. If not, you will not be able to compete with your team.
Likewise, if you want more information about the tournament, here is a previous post that outlines everything you need to know.
Good luck to everyone entering. And happy spell-crafting! =)
[ 2016-07-05 19:33:42 CET ] [ Original post ]

CodeSpells Wizard Cup!
For faster updates and more information about this tournament, check out this forum post here.
Happy spell-crafting and good luck to all of those who enter!
[ 2016-06-23 22:21:25 CET ] [ Original post ]

CodeSpells Wizard Cup!
For faster updates and more information about this tournament, check out this forum post here.
Happy spell-crafting and good luck to all of those who enter!
[ 2016-06-23 22:21:25 CET ] [ Original post ]

Codespells House


Update 0.815

Early Access 0.815 is a minor update mainly with fixes to temples and menu items. Also, players can now jump much higher and temporarily hover by holding Space.


  • Players can now hold jump (Space) for higher jumps and minor hovering ability
  • Temple Fixes:

    • Collider fixes
    • Lights for activated temple teleporters
    • Rocks and trees will no longer be placed inside of temples

  • Fixed visual issues before starting levels
  • Miscellaneous visual fixes

[ 2016-06-16 22:47:31 CET ] [ Original post ]

Codespells 2020

CodeSpells Update 0.811

Update 0.706c brings some fixes to multiplayer and old meditations that can now be played online.


  • Tower Destroyer, Cleanup, and Rolling Boulders back and can be played online
  • Fixed bug where orbs spawned by other orbs could not be activated by the player
  • More complete Boulder Ball arena
  • Miscellaneous multiplayer optimizations
  • Minor fixes + Graphics optimizations

[ 2016-05-20 15:34:31 CET ] [ Original post ]

Update 0.705c
Codespells DiscordCodeSpells
Patch Update 0.613c


Features


  • Player Tab

    • Players can now select from different staffs if they received a Kickstarter staff
    • We will be sending out an update to Kickstarter backers with instructions on how to retrieve their staffs if the Kickstarter email is not automatically linked
    • We will be adding more staffs and game unlocked staffs in the future

  • Docs Tab

    • Added documentation. This is still preliminary and not fully complete, but we’ll be adding more as we go.
    • We will be adding more quick tutorials here as well

  • Staff Variables

    • All staffs, including the starter staff for all players have variables that can be adjusted.
    • The basic staff has a property called “brightness” that can be adjusted using Life magic
    • See Ancients spell Staff Customizer

  • New Earth Power

    • Attach to World Object -- attaches an orb to an object and becomes a child of it, moving relative to it and teleporting with it


Fixes

  • Fixed issue with terrain on lower settings
  • Text will now appear if incorrect password when trying to log in
  • Minor optimizations and fixes

Changes

  • Analyze powers will now take 2 seconds to get exact data instead of 5 seconds
  • Updated CoherentUI to latest version

    • Should be overall more efficient and stable, uses graphics card when available
    • Colors on OSX may look a bit washed out


[ 2016-03-12 05:25:52 CET ] [ Original post ]

Update 0.603c

CodeSpells Early Access version 0.602c brings some exciting new features including a more complete Fire system, Video creation, and finally an Options menu!
Every object in the world now has a temperature associated with it, so objects like logs can be ignited. Heat can spread across objects and ignite different things in the world, including the player.
Players can now record the last 10 seconds of gameplay and associate any .ogv url with a spell. We’ve also added flagging and minor support for censoring bad words in non-player owned spells.
Fire Features:


  • 'Add Heat' can now ignite dead logs. Every object now has temperature associated with it.
  • Burning logs can ignite other logs… and the player
  • Dousing burning objects in water will extinguish flames
  • 'Remove Heat' can also extinguish flames, but you may need to cast it several times
  • Burning objects radiate heat -- so don't stand too close!

Spell Sharing Features:

  • Record the last 10 seconds of gameplay and get an .ogv link for the video -- this feature can be turned off in the options menu
  • Video browser for all videos associated with a player
  • Spells can be flagged as inappropriate or harmful
  • Various improvements and optimizations to spell sharing interface

Options Menu:

  • Support for inverting Y-Axis in game
  • Sound and Music volume can be adjusted
  • Removed Unity startup dialog

[ 2016-02-08 22:44:31 CET ] [ Original post ]

Update 0.510c
Codespells Free
CodeSpells
Update 0.510c

Update 0.503c fixes a major issue with not allowing users to sign on and some other minor bugs.
Bug fixes:


  • Fixed start screen hanging when creating a password that was not at least 8 characters
  • Fixed bug where selecting spell in library would not clear search field so occasionally would not be able to select spell
  • Fixed broken buoyancy for objects in meditations
  • Removed references to get mass for world object as this must be done through air magic now

[ 2016-01-05 01:32:25 CET ] [ Original post ]

Codespells Steam

Update 0.502c Out Now
  • Added particle to depleteManaFromOrbsInRegion

  • Bug fixes:

    • Fixed incorrect category sorting for Deplete Mana power
    • Fixed mana cost for Cast Spell - need one of each mana apart from spell cost
    • Fixed incorrect mana usage for Analyze powers
    • Fixed login inconsistencies on startup

    [ 2015-12-23 02:10:12 CET ] [ Original post ]

    Update 0.501c Out Now -- Spell Sharing + Air Magic
    Codespells Free Download
    Early Access Progress
    We've also revamped the whole spell creation interface and added JavaScript spell creation support.
    Here's the latest of the video updates we've been doing every month:
    https://www.youtube.com/embed/FvvHxrsuxVY
    Thanks to all wizards and witches out there for your continued support of CodeSpells!
    - The CodeSpells Team
    ----------------------------------------
    Here's the latest changelogs from Early Access (we'll be posting them as they arrive from here on out)
    Early Access Version 0.400c (11/25/15) -- Windows / Mac
    This latest update focused on the new spell creation interface. We completely rebuilt the way spells are saved to set up for the upcoming Spell sharing interface. We also added some more features to Blockly and moved towards blocks being more focused around variables to allow for more interesting spells.
    New Spell Interface:


    • New spell interface + JavaScript spell creation
    • Better organization of spells for searching and sorting
    • Next Steps: Finish spell sharing implementation

    First Pass of New Sand Implementation:

    • Sand can be placed and removed from the world
    • Next Steps: Have sand interact with water and occur naturally in the world

    Minor bug fixes and tweaks
    --
    Early Access Version 0.204c (9/25/15) -- Windows Only:
    Bug Fixes

    • Fixed several crashing issues on Windows 10
    • Minor Fixes

    There are some graphical issues on terrains in meditations that will be fixed for the next update.
    --
    Early Access Version 0.203c (9/23/15)
    Bug Fixes

    • Fixed overly blurred textures on low settings
    • Fixed missing assets on low settings
    • Fixed resolution issues with pointer being offset when using non native resolution
    • Fixed Blockly inconsistent or not displaying on Mac
    • Minor fixes and tweaks
    [ 2015-12-09 23:12:20 CET ] [ Original post ]

    Call Me Spell That Works